So! let's talk about Nine Worlds.
As you may know I was there
representing Access:LARP as well as as a regular con goer. I was
giving the Access:LARP presentation on the Friday morning, so once
that was done, I had the rest of the weekend to relax, go to sessions
and enjoy the experience of Nine Worlds.
I think it's safe to say that I enjoyed
it. It was a place I felt at home in. As cons go there are a few
different ways that they can be done, largely down to what their focus is.
Geek cons like Comic Con have a real
focus on the finished product, about showing off cosplay, artwork and
games. The expo and trade hall is central, cosplay is high profile
and virtually an exhibit itself, and people are there for the icons,
the shiny and new and the merchandise. Not that they are without
panels and talks but they often seem secondary to what is on display.
Q-Con the Belfast based geek con I've
been to is a smaller, homegrown version of Comic Con with a strong emphasis on gaming. It's fun, but
it is loud and brash in how it displays its wares. It's not without
enjoyment but it doesn't really suit me and my personality. I always
came away from it feeling overwhelmed, tired and a little confused as
to what had really happened.
I've talked about Thought Bubble before
on this blog, so you probably know I am fond of the
little Leeds based comic focussed convention. Though Thought Bubble
places a lot of emphasis on the traders hall and the expo the
atmosphere is more relaxed than the likes of Q-Con and Comic Con. The
space is set up so you can meet the people behind the comics and
really get in to what you love in a delightfully geeky and niche
manner. There is also a lot of love and support for small publishers
and indie comics, a move that again changes the tone; we're not
looking at the big names here, we're looking at what makes you tick.
It's exciting and lively but with a distinctly more knowledge hungry
crowd.
And then there was Nine Worlds. At Nine
Worlds the sessions, panels and talks take centre stage. There was a
small expo hall and a variety of talented and clever cosplay but what
people were really there for was the opportunity to discuss, listen
share and learn about all things geek from sci-fi to comics, from
fan-fic to game worlds, it was all covered. What rooted it all together
was a real interest in the how and why of things. How is this done?
Why do we do it like this? How can we make it better? Why is it
changing? It wasn't all dry academia though, panels were presented
with wit love and passion. The sessions and panels were often
punctuated with laughter and applause and throughout the event were
social events that brought people together in their love of geekiness
The Wheedon Sing-along, the Pirate Knitting and of course the Bifrost
Cabaret.
Nine Worlds: the inclusive fan culture convention |
So let's take a look at the things that
stood out, what I liked and where there could be improvement.
As already noted Nine Worlds had an
approach and style that was content driven as opposed to exhibit
driven. This suited me. There is only so much excitement I can muster
for a new artwork or a limited edition figure and I don't spend much
time with computer games. I like talking and listening though, after
all I write a blog. Whether it was this build or the pushes for
inclusivity (which I'll go into more detail of next) it made the
place feel welcoming and comfortable to be in, indeed I felt rather
at home. I'd found my people.
Nine Worlds makes it very clear on
their website that they are inclusive of all comers and will not
discriminate against or tolerate discriminations based on race,
gender, sexuality, religion, disability or neurodiversity. Stating
this so clearly and honestly is itself a big deal. I'd heard, from
people who had attended in previous years, that they stick by it too.
It's refreshing and welcoming. Even before the con, a brief look at
the guests and sessions is enough to tell you that the content will
be diverse and will be, in some cases, challenging prejudice head on.
Over all topics there are a range of people of different genders,
races, ethnicities and sexualities and that diversity isn't confined
to sessions specifically dealing with diversity and culture. This is
across all content streams. That shouldn't be a pleasant surprise but
it was. It's difficult to express how welcome this was. To be in a session and not feel like an outsider was superb because this diversity in the con program was reflected in the
attendees. Everybody was represented from old to young, fat and
thin, able bodied and disabled, neurodivergent and neurotypical, all
shades of skin, different religions, different languages and an array of
different genders. It made me happy.
The organisers had also taken this
diversity in to consideration with their logistics. The con was
spread over several floors and several rooms of a hotel. However, all
floors had step free access and all floors had some sort of seating
area. They had designated several areas as priority seating and several
areas as quiet areas, for those who needed less excitable social
spaces. The session rooms had priority seating, wheelchair space and
areas for those who prefer sitting on the floor. There were colour
overlays for your name badge to show if you were comfortable be
talked to or not (though I understand there may have been some issues
of clarity with these). People could add stickers saying they had
access needs as well as their preferred pronouns (and it wasn't just
trans and NB people stating their pronouns, which I always think is a
good move). Staff were helpful and informative. There were sign
interpreters available for sessions as well as large print hand
outs.
Plus, there was a quiet room for those
who needed a complete break! It had beanbags and soft things, a
little bed area and eye masks, colouring books and pencils. It had
low light and was of course, quiet. When my fatigue hit badly on the
Friday and again on the Saturday and I was awash with neuro symptoms,
I don't think I could have got through the day without being able to
have a lie down and switch off in the quiet room.
But what of the actual panels and
content I hear you ask?
Overall, they were good. One or two were perhaps not quite what I was expecting but that doesn't mean
they were bad. Stand outs to me were the Exploring Chinese Science
Fiction panel in which Yen
Ooi, Michael
Rowley and Xueting
Christine Ni talked about the differences between Western and
Chinese sci-fi, why it is becoming so popular here, difficulties in
translation and the roots and history of Chinese sci-fi. The
panellists were knowledgeable: Xueting Ni bringing the perspective of
a Chinese author, Yen Ooi an academic who has looked at the subject
in depth and Michael Rowley who works for a publisher and offered the
context of Chinese sci-fi in a UK market. Very well balanced and
thought out and considered answers from all which made me even more
interested in the genre.
Building Better Dreams and Nightmares
had a full panel of authors: Mark
de Jager, Alex
Lamb, Adrian
Tchaikovsky, Maria
Lewis, Angela
Slatter, Jamie
Sawyer. Between them they dissected why we love old monsters and
what goes in to making new monsters and beings for a modern audience.
It was particularly entertaining to listen to proponents of new
terrors, Alex Lamb and Adrian Tchaikovsky, debate and exchange ideas
with fans of reinventing and subverting traditional beasts, Angela
Slatter and Maria Lewis. On top of that Maria Lewis gave me some new
ideas for how to think about werewolves. I also came away from that
talk with a list of books I want to read.
Alex Lamb made another appearance in
his talk on Psychohistory. It was one of the most engaging and
excitable talks I have ever seen, with Alex getting the whole audience
involved and caught up in his passion for the subject. He raced
through the material, no small task for the sign interpreter,
but through his demos and examples I think I learned something and
became even more a fan of statistics and mathematics in world
building than previously. My brain did feel a little like it was
dribbling out of my ears by the end though.
My last session of the weekend was
"Mathematics: The big game behind the little tricks" given by Marta
Maria Castti. Now this was one of the sessions that wasn't quite what
I expected. I went in expecting something about the exciting way
mathematics can be used but what I got instead was a delightful
introduction to mathematics and logic for those of us who have in the
past struggled with maths and on occasion baulk at sums. I know I've
said I like statistics, but in reality I find a lot of maths very
difficult and I had a horrendous time of it in school with teachers
who wanted to force feed algebra without any context or reason. Marta
instead shared with us her love and passion for the subject, took us
through some of the history, shared her favourite quotes and then,
with even more enthusiasm took us through a logic problem and
encouraged us to think mathematically. All this was suffused with the
ways maths relates to the world and therefore of course how it relates
to the made up worlds we enjoy. I've never found a maths teacher to
be so lovely and strangely calming as Marta Casetti was. Honestly, if
you have the opportunity to talk to her about mathematics, then you
absolutely should.
There were other panels that I attended
and enjoyed but I could be here all day writing about them. These are
just a selection of what stood out.
I briefly mentioned earlier cosplaying.
As a LARPer it is no surprise that I enjoy costumes however, I've
never really cosplayed before nor has it been something I've
particularly got as a form. I'm not going to lie, whilst I love seeing
some of the amazing and stunningly detailed costumes that people
make I've always found cosplaying at cons a little off-putting. It
almost creates an “us vs them” situation, especially in places
with the really big pro cosplays and hoards of photographers. Whilst
some people are at a con to see the exhibits, others are there to be
seen. They are the exhibits, and it creates a barrier between them
and their surroundings. Worse (and this is certainly something that
is more in my mind that what is actually going on) there is a fear
that those who are not cosplaying are somehow lesser or less
important than those in costume. Those in costume are elevated to
“special”. So Nine Worlds was interesting for two reasons. First
of all, I actually took part and donned a costume. A low key, fairly
basic and pretty obscure cosplay sure, but still, I put a wig on.
Secondly, the cosplay atmosphere was markedly different than I have
experienced elsewhere, even at the relaxed Thought Bubble. There was a genuine
feeling of people cosplaying for the love of cosplaying. Due to being
a smaller con that doesn't attract much in the way of photographers or
day trippers there was little of the standing for posed photographs.
Standing for pics happened of course, but it was always with a
measure of friendliness and respect. The cosplayers mingled with the
non-cosplayers easily with no boundary or exclusion. Nine Worlds also
had a lovely system of giving tokens of appreciation to cosplays we
like. All attendees were given five blue tokens they could hand to a
cosplay they appreciated over the course of the weekend. Any cosplay
that collected 15 tokens could trade them in for a badge. It was a low
stress, low impact way of interacting, but actively encouraged
interaction. I found it utterly charming.
If you are curious, nobody handed me a
token. But Kieron Gillen did recognise me as Klem from the comic Fuse
and took my picture to show to the comic's author. That was as good as
15 tokens to me!
me in cosplay as Klem Ristovich |
To start with the venue, I'm not
convinced it worked. I'm not sure it was a flop – I actually liked
being spread out over different floors and rooms as it avoids the
cattle-shed feeling of larger more homogeneous spaces. On the other
hand, it was difficult to forget that we were in a hotel and thus
sharing the space with non-con-goers. The main social area, near the
registration desk, was in and around the bar area and foyer of the
hotel. There were always confused hotel guests nearby and I was
conscious at least of not making their stay horrendous and
simultaneously, not wanting to feel restricted by their presence. The
organisers may have intended for the main social space to be
elsewhere, but given the layout of the the con, I think this was
inevitable.
Also a let down with regard to the
hotel was the food. We were assured (as I am sure the con organisers
were) that the various catering options within the hotel would be
able to provide for all diets and tastes and would be affordable. This
was a necessity as the hotel did not allow people to bring in outside
food. It also proved not to hold up to testing. The bar food was
reasonably priced, but was limited and of course, could only be
ordered and eaten in the busy and often full bar (I should not that there was also a more formal restaurant available as well). Vegan, dairy free
and gluten free options were limited, not always advertised and again often expensive. There
were additional issues with staff not always knowing what was
available, so one person may be turned away from the Expo hall cafe
because there are no vegan options, while half an hour later somebody
manages to wrangle a baked potato and beans out of them. It was
frustrating as the busy session timetable and mobility issues meant
nipping out to find somewhere else to eat wasn't always possible.
People who needed food due to health
reasons were allowed to bring food in, but in reality that means
carrying snacks, not bringing in a whole meal. People really did
struggle here and it's an area I expect the organisers to be looking
at for next year.
Though the focus of this con was the
sessions, there was actually and expo/traders hall as well as the
Nine Dice Lounge – the board and card games room. The expo felt too
small for the space it was in and was a little underwhelming. This
may just be because Nine Worlds isn't well known on the traders
circuit so there wasn't enough take up, or perhaps the broad scope of
what the con covers didn't draw in enough traders. Either way, it
felt a little hastily done. I'm glad it wasn't the shiny, polished
corporate sales floor of comic con, and I'm glad it wasn't heaving
with gamerbois and reps, but a little bit more oomph wouldn't have
hurt.
As for the Nine Dice Lounge, well I
can't comment. I never made it in there. It just seemed too out of the
way and with not enough time between sessions I couldn't make it there. Was
it underused? Was it integrated in to the con enough? I'm not sure.
Perhaps having some scheduled demos or games would entice people up
there, and add an extra dimension to the con.
NB: 26/08 since writing this I have noted several people enjoying the games lounge and seen photographs of people enjoying it. It would seem that any fault there is down to my own lack of attention or ability!
NB: 26/08 since writing this I have noted several people enjoying the games lounge and seen photographs of people enjoying it. It would seem that any fault there is down to my own lack of attention or ability!
And that's about it. Maybe reorganise
the schedule but scheduling is a dark art and there is often only so
much that can be done. There really wasn't a lot to complain about
from my point of view.
Now I admit, my convention attending
pedigree isn't long. I've more or less covered it in my opening
paragraphs. However, Nine Worlds would appear to occupy a space all
by itself on the geek culture con roster. It's focus is different.
It's set up is different. It's atmosphere is different.
The result was something I enjoyed
immensely, am eager to get back to and have already jotted down ideas
for future sessions.
If you want a con that is a but more
cerebral, celebrates differences and really wants you to be a part of
it, I can't recommend it enough.
No comments:
Post a Comment